The Heavy Gunner

Health : 200

 

Speed : 50%

 

Squad functions :  

Primary Weapon : Light Machine Gun (LMG)

 

Ability : Disabling Fire (Area Control)  
 * Description : Pick a target cover to fire on and the cover will be disabled (both player and enemies cannot use it to take cover) as long as the Heavy Gunner does not move, or after a maximum time of 6 seconds. If the player chooses to move while the ability is still active, it will be canceled. If there are any enemies behind the cover, the enemies will be forced to move onto the nearest open area and get 30% damage. If there is a squad member taking cover behind the affected cover, the squad member will automatically move out of the cover but no damage is taken.
 * Cooldown : 120 seconds

 

Ability : Immobilising Fire (Area Control)
 * Description : Lay down concentrated stream of gunfire on a single organic enemy unit which is either behind cover or in the open and the enemy unit will be immobilised as long as it is still under gunfire or after a maximum time of 8 seconds. If the player chooses to move while the ability is still active, it will be canceled.

 
 * Cooldown : 40 seconds

 

Ability : Bullet Wall (Defense)
 * Description : Form a transparent rectangular wall at the target position and it will deflect a certain amount of bullet fire before disappearing or after 5 seconds. If the player chooses to move while the ability is still active, it will be canceled.
 * Cooldown : 30 seconds