Exploration Mode

= Exploration Mode =
 * The objective of the player is to defeat all enemy outposts and the boss base and move on to the next map sector.
 * The player will start at a starting tile, and any outposts and bases that the player captures will no longer be spawning anymore enemy squads and counts towards the progression of the game.
 * The player will have to capture all enemy outposts and boss bases to be able to move on to the next map sector.
 * The boss base can only be accessed once all the normal enemy outposts are captured.
 * The difficulty will get progressively harder and tougher with more enemy outposts and tougher enemy squads and boss bases for each map sector.

Outpost and Boss Bases

 * Enemy outposts and boss bases will have enemy squads patrolling around.
 * They can also spawn new enemy squads if the existing enemy squads are defeated and the outposts and bases are still under enemy control.
 * But there is a set maximum limit of enemy squads that they can spawn, once it has reached the limit, they will no longer spawn enemy squads.

Enemies

 * The enemy squads will chase the player if the player is very close by and does not move for 1 turn.
 * The enemy squad will chase the player non-stop once it is chasing the player.
 * If multiple enemies surround the player and attacks during their turn, all involved enemy squads will enter the battle at the same time, but from different locations in the battle.
 * Enemy squads can also regenerate lost enemy units after 1 turn if they are not in battle.

Movement

 * The player can move their squad in a tile-based map sector which consists of different tile types.
 * The player will move every 1 turn, and the enemy will move all their squads every 2 turns.
 * The player squad can move to a maximum of 1 tile for each turn while the enemy squad can move to a maximum of 1 tile for each turn.

Healing

 * There are two types of healing items that the player can use outside of battle.
 * The first one is the normal healing item, which heals around 15-20% health for each use, and it is always replenished back to a set limit when entering the next map sector.
 * The second one is a upgraded healing item, which heals around 50-60% health for each use, but can only be found in outpost battles, and can be carried forward to the next map sector.
 * If a squad member runs out of health in battle, the squad member will only have 10% health once the battle is over.
 * If all 4 squad members runs out of health in battle, the game will end.